
Sayat samantsinghar
Sr.Unity Developer
1.
Engine Architecture
This is only an example of what a game-engine architecture could look like.
I provided an example project and a PDF file witch explain how the engine works.
Basically the framework that I'm explaining could be used for any hardware acceleration rendering framework.
The example code is stripped to his bones so everybody can add things as they please to experiment with a game-engine framework.
The framwork exists out of several components.
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Window
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System
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Forms
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Graphics
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Network
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Sound
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Resources
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Game
each of them is explained in the document.
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What the object does
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How you should implement it
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Advantages/Disadvantages
Every component will have a sample code at the end.
The example code that will be downloadable are all the samples togheter.
Engine
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Own Framework
Language
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C++
2.