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1.

Engine Architecture

This is only an example of what a game-engine architecture could look like.
I provided an example project and a PDF file witch explain how the engine works.
Basically the framework that I'm explaining could be used for any hardware acceleration rendering framework.
The example code is stripped to his bones so everybody can add things as they please to experiment with a game-engine framework.

The framwork exists out of several components.

  • Window

  • System

  • Forms

  • Graphics

  • Network

  • Sound

  • Resources

  • Game


each of them is explained in the document.

  • What the object does

  • How you should implement it

  • Advantages/Disadvantages


Every component will have a sample code at the end.
The example code that will be downloadable are all the samples togheter.

Engine

  • Own Framework

Language

  • C++

2.

DDA as game play in AAA game
According to theory of game dynamic game difficulty balancing also known as DDA (dynamic difficulty adjustment) or DGA (dynamic game balancing) is a process which act in developing a well level parameter, scenario & behaviour in video games in real time, Based on the player skills in order to avoid them becoming bored (too easy) or frustrated (if is too hard) the above part can be archived by adjusting the dynamic game elements
Click here to get a pdf.
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